Sunday, April 15, 2012

MIXTAPE DOWNLOADS: SUNDAY EDITION PT 1



Ok here we are ladies and gents !!! Trying to get back into the swing of things and keeping you all updated on the latest and greatest in fashion and entertainment.  so here's part 1 of our sunday edition of MIXTAPE DOWNLOADS ! As always, click the cover of the mixtape of your choice to download.






Friday, April 13, 2012

IN THEATERS NOW



WE'RE BACK !! Sorry for the delay of new blog posts on BLVDAVE. We're in the process of revamping and have several new columns that will feature on here in the coming weeks. But for now, here are the latest batch of films in theaters today.

Bully





The Cabin in the Woods





Lockout





The Three Stooges





and there you have it ladies and gents, on monday or tuesday we'll deliver to you all the box office results. Until then, be on the lookout for the new columns and more new ish on BLVDAVE !!!  


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@NOEMIMEDIAGROUP
@LEGENDKILLERZO 

Wednesday, March 07, 2012

Peyton Manning released by Indianpolis Colts today

Follow me on Twitter @curtisshawflagg
Also read more @ chicagonow.com/as-i-see-it
  • 4-time NFL MVP
  • 11-time Pro-Bowler
  • 11 playoff trips in 13 seasons
  • 7 AFC South titles
  • 3rd all-time wins for a single franchise (141)
  • 1 Super Bowl win, 1 Super Bowl MVP
  • 3 neck surgeries in 19 months
Released by the team.


This is the story of former Indianapolis Colts quarterback Peyton Manning. The Colts announced recently their plans to let their franchise QB go, this comes as a complete changing of the guard in the city of Indianapolis as the future - and era - of Manning and the organization now is just a memory, stadium, and ultimately financial mystery as they both venture into the inevitable. The Colts dodged a $28 million payout to the QB by releasing him before the deadline of Thursday.


Peyton's mark on the Colts organization extends far beyond the field. Manning, who bought a local children's hospital, has long been the sole face of the franchise. In an almost single-handed effort, he transformed a known basketball "Hoosier" state, into a pure out-and-out football community. The Indianapolis Colts were 3-13 when Manning was drafted, in next 12 seasons he lead the Colts to a 138-54 record.


The release of Peyton will undoubtedly be the biggest in NFL history for a quarterback. Johnny Unitas, Joe Montana, and most recently Brett Farve all spent the last few seasons of their respective careers playing for other teams, however no one was released with such reverence and mystery as it currently constructed upon news of Manning's release.


The Colt's will announce Wednesday the release of it's quarterback - and in most people's opinion - the prospect of picking either Andrew Luck, or Robert Griffin III with the No. 1 overall pick of this year's NFL Draft. Ultimately, it seems as if the Colts are taking a risk on the chance one of these two quarterbacks will compete out of the gates, or they are folding the next season to "rebuild" and move in the next direction with whomever they so choose to go with on August 26th, 2012.


Whatever the direction the Colts decide to go with their pick, and whatever decision Manning makes on the next chapter in his career, one thing is certain, it was bound to happen. No one is immortal, and no one can play the game of football forever. If Peyton does decide to come back, and is anything near his old form, whatever team that signs him will instantaneously be a threat in the league offensively.


For 14 celebrated seasons, the Indianapolis Colts and Peyton Manning made for a historic era in the NFL. This is truly an end to one of the best runs to ever take place in professional sports. The Colts are letting go of a true class act and groundbreaking ambassador of the game, who gave his all and only through calamity was unable to serve the organization that showed so much support for him and his family.


Wednesday will be an emotional and momentous, as arguably football's greatest regular season quarterback says goodbye to the only organization he's ever known to either free agency or retirement. This is something of a nature that the sports world has never witnessed before.

Thursday, March 01, 2012

Games on the AVE: Gamespot reviews Syndicate



Also on PS3


If you're a fan of 1993's beloved strategy game Syndicate, you might see the new series reboot as heresy. But if you've dismissed the new Syndicate because you think it sullies the franchise, you're doing yourself a disservice. That's because 2012's Syndicate is a really good first-person shooter with a palpable science-fiction vibe and rousing cooperative play. If you're looking for a first-class way to play an online game with three good friends, here's your destination. Just be sure you come to Syndicate for the co-op rather than the intermittently entertaining but messy single-player campaign, which prizes form over function.



But such form it is: Syndicate is slick, moody, and in total command of its near-future vision. You are a digitally enhanced agent of a megacorporation fighting for domination, and every aspect of the presentation reinforces this notion. In a rainy courtyard shoot-out under the rising skyscrapers of New York City, you're struck by the hazy blue lighting and how it contrasts with the craggy industrial pipes and pillars that surround you. Elsewhere, walls of text scroll down transparent green computer terminals, and countless objects are identified in your heads-up display. The atmosphere is both gorgeous and emotionally disconnected. This is the future, cool and indifferent, and Syndicate does an impressive job of transporting you there.
If only this attention to detail were applied to the rest of the campaign, which is characterized by momentary thrills broken up by pointless puzzle-solving and stretches of nothing that grind the pace to a halt. Consider this scenario: For narrative reasons, you find yourself strapped into a fancy machine--the kind that appears in so many science fiction games. Developer Starbreeze squeezes out as many minutes as it can out of this unskippable scene (not to mention, the ones leading up to it). You take drowsy steps into the device. You watch as straps bind your wrists in place. You look around as the machine ever-so-slowly rises into the air and then ever-so-slowly examines your innards. Every whirr and every click is belabored.
Such pace-killing moments are common. Syndicate moves forward in fits and starts, grinding to a halt just when it seems things might finally get awesome. Quiet moments can build tension in games that tell great stories or at least deliver effective payoffs, but Syndicate isn't such a game. You know that you are Miles Kilo, a EuroCorp agent with a special augmentation chip that gives you superhuman abilities. You meet comrades like Lily Drawl and Jack Denham, and you are told of EuroCorp and competing syndicates, but you are never given a reason to care. What does EuroCorp actually do? What makes it different from other corporations? What are the real stakes in this corporate war?
Syndicate does a poor job of answering such important questions. In place of true world development, it dumps thousands of words of text into an infobank, where you can read character profiles and various propaganda. The game doesn't tell a story so much as it shoves an encyclopedia at you and expects you to do the legwork. Compare this approach to last year's Deus Ex: Human Revolution, which used similar devices to expand its proper narrative, not to replace it. By the time Syndicate makes some last-ditch attempts to elicit emotion in this apathetic climate, it's too late. If a game never bothers to flesh out its characters, then you can't be expected to care about their pasts or futures.
Had Syndicate's campaign focused purely on the action, it would have made a much better impression. When things take off, they can really get your pulse pounding, though such moments don't last very long--at least, not until the final chapters. But when the shooting intensifies, the exciting single-player shooter hiding finally breaks free. Taking aim and shooting feels as satisfying as you'd like. A steady frame rate and sleek animations do their part to keep the action feeling fluid, and you feel a sense of weight when jumping or sliding into a cover spot. You might feel a bit of Killzone 3 in that feeling of heft. Perhaps not coincidentally, Syndicate employs a Killzone-esque first-person cover system. This is no cover shooter, however: persevering enemies approach from multiple angles and keep you moving. If you're used to predictable shooting galleries, in which foes enter from obvious entry points and seem content in their roles as bullet fodder, then Syndicate will represent a refreshing change.
Of course, as a future supersoldier, you don't just get guns: you get a few handy applications to keep the challenge from being overwhelming. It all starts with the suicide app. With the press of a button, your target is overcome by mental anguish before grabbing a grenade and expiring in particularly explosive fashion. Then there is the backfire app, which flings a merc to the ground, where he's temporarily vulnerable. The persuade application tops off your repertoire, turning your chosen enemy into an ally until he turns his gun on himself.
That all sounds deliciously gory, though in practice, you're not focused on the splattering of brains: you've already moved on to your next target. Some of those targets may require breaching, which is to say, hacking your target's chip. Powerful enemies require you to breach their armor before they can be harmed, which requires holding a button for several precious seconds. When such a foe is playing lone gunman, this isn't so bad. When he's accompanied by a few comrades, things get a lot more intense. If the action seems too much, you can activate your tactical overlay. Doing so slows down time and highlights every nearby enemy, even those behind walls. And with the right weapon, you can even snipe targets protected by cover.

Wednesday, February 29, 2012

Weekend Box Office Results February 24, 2012 - February 26, 2012







Sorry for the delay on this post ladies and gents, but here's the box office results for the last weekend of feburary !! "Act of Valor" came out as the top dog at the box office, grossing close to $25 Million with no big stars cast in the lead roles of the film. Tyler Perry's latest flim "Good Deeds" came in 2nd Place raking in close to $16 Million. DeWayne "Rock" Johnson and Denzel Washington continue to have box office success with their latest films "Journey 2" and "Safe House"  coming in at number 3 and 4. Journey 2 Grossed another $13 Million and Safe House Added another $10 Million in ticket sales. Rounding out the top 5 films in theaters is the film "The Vow" which added close to $10 Million this past weekend bringing the films current gross total pass the $100 Million mark. Check the rest for the rest of the top 12 films in theaters and be back with us on friday for the latest batch of films in theaters guys. until then, PEACE !!! 

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@LEGENDKILLERZO 


TW LW Title Studio Weekend
Total
1 - Act of Valor Relativity Media
$24,476,632

$24,476,632

2 - Tyler Perry's Good Deeds Lionsgate
$15,583,924

$15,583,924

3 3 Journey 2: The Mysterious Island New Line Cinema (Warner Bros. Pictures)
$13,389,102

$76,645,453

4 1 Safe House Universal Pictures
$10,926,145

$97,622,705

5 2 The Vow Screen Gems (Sony)
$9,916,774

$102,924,117

6 4 Ghost Rider Spirit of Vengeance Columbia Pictures (Sony)
$9,006,135

$38,038,217

7 5 This Means War 20th Century Fox
$8,425,010

$33,495,646

8 - Wanderlust Universal Pictures
$6,526,650

$6,526,650

9 - Gone Summit Entertainment
$4,770,360

$4,770,360

10 8 The Secret World of Arrietty Walt Disney Pictures
$4,351,115

$14,508,920

11 7 Chronicle 20th Century Fox
$3,685,036

$57,984,963

12 6 Star Wars: Episode I The Phantom Menace 3D 20th Century Fox
$3,174,955

$40,444,585

Friday, February 24, 2012

Games on te AVE: Gamespot Reviews UFC 3


Also available on Xbox 360






While UFC Undisputed games have always offered great mixed martial arts action, UFC Undisputed 3 is the first in the series that also succeeds outside of the octagon. It's also a significantly more accessible game than its predecessors, so you don't need to know a reverse mount from a rear mount to enjoy it.
If you're a newcomer to the series, or just in need of a refresher because you haven't played a UFC game in months, UFC Undisputed 3 has you covered with its comprehensive tutorials. Play through the Guided Tutorial mode's 62 quick exercises, and you learn how to perform everything from simple punches and transitions to dangerous moves like foot stomps and soccer kicks that, while effective in the new Pride competitions, are illegal in UFC matches. Some of the tutorials deal with new or significantly changed gameplay mechanics, so they're worth checking out even if you have previous octagon experience. Submissions are now attempted and defended using an entirely new system, for example.
Rotating the right analog stick as quickly as possible was an inelegant way to resolve submission attempts in previous games, and while it was technically skill-based, it wasn't at all analogous with the struggle onscreen. Thankfully this has been addressed in UFC 3, where submissions employ a minigame of sorts. Two icons representing the fighters move around the perimeter of an octagon-shaped graphic and, depending on whether you're attacking or defending, you either chase or try to stay away from your opponent's icon. It's unfortunate that you end up focusing so intensely on this visual representation of the struggle that you lose sight of the actual fighters, but it's a great system regardless, because it's always clear how well you're doing and what you need to do to improve your situation.
Another interesting improvement inside the octagon is the all-new interaction that you have with your trainer. Not only can he occasionally be heard yelling legitimately useful advice over the noise of the crowd while you're fighting, but in between rounds he offers feedback on both positive and negative aspects of your performance. He might congratulate you on your excellent ground-and-pound work while pointing out that you need to do a better job of blocking your opponent's transitions, for example. Furthermore, you have the option to look at an expanded version of his comments that, often, details what you need to be doing with your controller to act on his advice. MMA fighters have such vast repertoires of moves at their disposal that these reminders can prove invaluable.



If you find the move lists of pro fighters such as Anderson Silva, Cain Velasquez, and Scott Jorgensen overwhelming, a great way to familiarize yourself with the basics is to jump into the much-improved Career mode. There, you start out as a relative newcomer to MMA with a much smaller repertoire and significantly lower ratings for your physical attributes and fight skills. You might feel sluggish and underpowered early on, and it's an odd sensation to find yourself in a position in which you simply don't have good moves available. This forces you to master the basics though, and there's a great sense of progression as you train between fights.
Training hasn't always been much fun in UFC games, largely because so much of it was menu-driven. Thankfully, that's no longer the case. Minigames replace mathematics in UFC Undisputed 3, so where physical training used to take place on a spreadsheet, now it involves punching bags, focus mitts, and the like. Training exercises do a great job of reinforcing the idea that you're improving as a fighter, not only because you inevitably get better at them as your career progresses, but because they employ the same controls as the moves that they most obviously benefit. Grabbing large tires and flipping them around on a mat plays in much the same way that taking down opponents does, for example. Also, you no longer need to concern yourself with working training into your schedule in such a way that you leave enough time before a fight to recuperate. In UFC 3 you typically get to choose one of five opponents for your next fight and then get just two training sessions beforehand, which you can choose to spend improving your skills and physical attributes, or visiting camps to learn and level up moves. You never have to rest, and you never have to waste time clicking through menus that are presented as media opportunities. You might still end up devoting chunks of time to arranging sponsor logos on your shorts and banner, but you don't need to do this often, and the systems in place for doing so (which also include a new option to design your own logos) are far less unwieldy than in previous UFC games.


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